BindFlags
The BindFlags enum defines various flags used to specify the Buffer binding characteristics.
#include <platform/TellusimPlatform.h>
Name | Value | Description |
---|---|---|
BindFlagNone | 0 | |
BindFlagFixed | (1 << 0) | Fixed resource binding (zero offset) for Vulkan and WebGPU platforms. |
BindFlagRead | (1 << 1) | Read-only binding for the Metal platform (write usage is used otherwise). |