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BindFlags

The BindFlags enum defines various flags used to specify the Buffer binding characteristics.

#include <platform/TellusimPlatform.h>
NameValueDescription
BindFlagNone0
BindFlagFixed(1 << 0)Fixed resource binding (zero offset) for Vulkan and WebGPU platforms.
BindFlagRead(1 << 1)Read-only binding for the Metal platform (write usage is used otherwise).