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HIPTexture

The HIPTexture class is a HIP-specific implementation of the Texture class, providing access to HIP texture resources and management. It allows retrieval of texture arrays, specific texture levels, and channel format details. This class is designed to facilitate efficient texture handling and interaction with HIP-based applications, supporting advanced texture operations and resource management.

#include <platform/TellusimTexture.h>

Inheritance

Constructors

HIPTexture()

Methods

void *getTextureArray() const
void *getTextureLevel(uint32_t index) const
const void *getChannelFormat() const