MaterialSolid
The MaterialSolid class represents a solid material with control over color and transparency parameters. It includes options such as vertex-color mode, double-sided rendering, wireframe display, and randomized per-geometry colors.
#include <scene/TellusimMaterialSolid.h>
Inheritance
- Inherits from MaterialRoot
Constructors
explicit MaterialSolid(const char *name = nullptr)
explicit MaterialSolid(Scene &scene, const char *name = nullptr)
Variables
Type | Name | Description |
---|---|---|
static const char* | UniformSolidColor | Solid color value. |
static const char* | UniformTransparencyScale | Transparency scale. |
static const char* | UniformTransparencyOffset | Transparency offset. |
static const char* | OptionVertexColor | Vertex color option. |
static const char* | OptionDoubleSided | Double-sided option. |
static const char* | OptionWireframe | Wireframe mode option. |
static const char* | OptionGeometry | Geometry color option. |