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MaterialSolid

The MaterialSolid class represents a solid material with control over color and transparency parameters. It includes options such as vertex-color mode, double-sided rendering, wireframe display, and randomized per-geometry colors.

#include <scene/TellusimMaterialSolid.h>

Inheritance

Constructors

explicit MaterialSolid(const char *name = nullptr)
explicit MaterialSolid(Scene &scene, const char *name = nullptr)

Variables

TypeNameDescription
static const char*UniformSolidColorSolid color value.
static const char*UniformTransparencyScaleTransparency scale.
static const char*UniformTransparencyOffsetTransparency offset.
static const char*OptionVertexColorVertex color option.
static const char*OptionDoubleSidedDouble-sided option.
static const char*OptionWireframeWireframe mode option.
static const char*OptionGeometryGeometry color option.