EncoderASTC
The EncoderASTC class provides a compute-based interface for compressing textures into ASTC formats with support for 4x4, 5x4, and 5x5 block sizes in RGBAu8n format.
#include <graphics/TellusimEncoderASTC.h>
Constructors
EncoderASTC()
Methods
Clear encoder.
void clear()
Check encoder.
bool isCreated(Mode mode) const
Create encoder.
bool create(const Device &device, Mode mode)
bool create(const Device &device, Flags flags)
Dispatch texture encoder.
bool dispatch(Compute &compute, Mode mode, Texture &dest, Texture &src, Slice dest_slice, Slice src_slice, uint32_t components = 4) const
bool dispatch(Compute &compute, Mode mode, Texture &dest, Texture &src, Slice src_slice, uint32_t components = 4) const
bool dispatch(Compute &compute, Mode mode, Texture &dest, Texture &src, uint32_t components = 4) const
Type | Name | Description |
---|---|---|
EncoderASTC::Mode | mode | Compression mode. |
Texture | dest | Destination proxy texture. |
Texture | src | Source texture to compress. |
Slice | dest_slice | Destination texture slice. |
Slice | src_slice | Source texture slice. |
uint32_t | components | Number of components. |
Enums
Mode
Encoder modes.
Name | Value |
---|---|
ModeASTC44RGBAu8n | 0 |
ModeASTC54RGBAu8n | 1 |
ModeASTC55RGBAu8n | 2 |
NumModes | 3 |
Flags
Encoder flags.
Name | Value |
---|---|
FlagNone | 0 |
FlagASTC44RGBAu8n | (1 << ModeASTC44RGBAu8n) |
FlagASTC54RGBAu8n | (1 << ModeASTC54RGBAu8n) |
FlagASTC55RGBAu8n | (1 << ModeASTC55RGBAu8n) |
FlagCube | (1 << (NumModes + 1)) |
FlagsAll | (FlagASTC44RGBAu8n | FlagASTC54RGBAu8n | FlagASTC55RGBAu8n) |