JointFixed
The JointFixed class represents a fixed connection between bodies in the Scene. This joint restricts all relative movement between the connected bodies.
#include <scene/TellusimJointFixed.h>
Inheritance
- Inherits from Joint
Constructors
explicit JointFixed(const char *name = nullptr)
explicit JointFixed(Body &body, const char *name = nullptr)
JointFixed(Body &body_0, Body &body_1, const char *name = nullptr)