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JointFixed

The JointFixed class represents a fixed connection between bodies in the Scene. This joint restricts all relative movement between the connected bodies.

#include <scene/TellusimJointFixed.h>

Inheritance

Constructors

explicit JointFixed(const char *name = nullptr)
explicit JointFixed(Body &body, const char *name = nullptr)
JointFixed(Body &body_0, Body &body_1, const char *name = nullptr)