ShapeCapsule
The ShapeCapsule class represents a capsule-shaped geometry in the Scene. It extends the Shape class by adding properties to define the capsule dimensions. The capsule axis is aligned with the Z axis.
#include <scene/TellusimShapeCapsule.h>
Inheritance
- Inherits from Shape
Constructors
explicit ShapeCapsule(const char *name = nullptr)
explicit ShapeCapsule(Body &body, const char *name = nullptr)
explicit ShapeCapsule(Object &object, const char *name = nullptr)
Methods
Shape radius.
void setRadius(float32_t radius)
float32_t getRadius() const
Shape height.
void setHeight(float32_t height)
float32_t getHeight() const