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GLShader

The GLShader class extends the Shader class to specialize in managing shaders for OpenGL. It provides methods to attach the shader to a program, retrieve the shader type, and get the shader ID for integration with OpenGL.

#include <platform/TellusimShader.h>

Inheritance

Constructors

GLShader()

Methods

bool attachShader(uint32_t program_id)
uint32_t getShaderType() const
uint32_t getShaderID() const