GLSurface
The GLSurface class extends the Surface class to provide OpenGL-specific functionality for managing a rendering surface. It includes methods for interacting with OpenGL contexts and managing texture identifiers and framebuffers, enabling rendering operations in the context of OpenGL. The class supports managing color and depth textures, along with their respective internal formats, and facilitates handling of framebuffer objects essential for rendering.
#include <platform/TellusimSurface.h>
Inheritance
- Inherits from Surface