D3D11Context
The D3D11Context class is a Direct3D11-specific implementation of the Context class. It allows initializing the rendering context using an externally provided ID3D11Device. The class also provides access to the DXGI factory, device, and device context.
#include <platform/TellusimContext.h>
Inheritance
- Inherits from Context
Constructors
D3D11Context()
Methods
Create context.
bool create(ID3D11Device *device)
Current device.
IDXGIFactory *getFactory() const
ID3D11Device *getDevice() const
ID3D11DeviceContext *getD3D11Context() const
Direct3D11 functions.
static void *getProcAddress(const char *name)
Check Direct3D11 errors.
static bool error(uint32_t result)