D3D11Device
The D3D11Device class extends the Device class to provide Direct3D11-specific functionality for managing a rendering device. It includes methods for obtaining access to the underlying Direct3D11 device and command context, enabling low-level rendering operations.
#include <platform/TellusimDevice.h>
Inheritance
- Inherits from Device
Constructors
D3D11Device()
explicit D3D11Device(Context &context)
explicit D3D11Device(Surface &surface)
explicit D3D11Device(Window &window)
Methods
Command context.
ID3D11Device *getD3D11Device() const
ID3D11DeviceContext *getCommand() const