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D3D11Device

The D3D11Device class extends the Device class to provide Direct3D11-specific functionality for managing a rendering device. It includes methods for obtaining access to the underlying Direct3D11 device and command context, enabling low-level rendering operations.

#include <platform/TellusimDevice.h>

Inheritance

Constructors

D3D11Device()
explicit D3D11Device(Context &context)
explicit D3D11Device(Surface &surface)
explicit D3D11Device(Window &window)

Methods

Command context.

ID3D11Device *getD3D11Device() const
ID3D11DeviceContext *getCommand() const