D3D11Shader
The D3D11Shader class extends the Shader class to specialize in managing shaders for Direct3D11. It provides methods to retrieve the underlying Direct3D11 shader object and the shader blob, enabling integration with Direct3D11.
#include <platform/TellusimShader.h>
Inheritance
- Inherits from Shader
Constructors
D3D11Shader()
Methods
void *getD3D11Shader() const
ID3DBlob *getShaderBlob() const