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D3D11Shader

The D3D11Shader class extends the Shader class to specialize in managing shaders for Direct3D11. It provides methods to retrieve the underlying Direct3D11 shader object and the shader blob, enabling integration with Direct3D11.

#include <platform/TellusimShader.h>

Inheritance

Constructors

D3D11Shader()

Methods

void *getD3D11Shader() const
ID3DBlob *getShaderBlob() const