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Box2D

The Box2D plugin implements the ScenePhysics interface to provide 2D physics simulation using the Box2D physics engine. It enables physics-based behavior for scene objects, handling bodies, joints, collisions, and forces within a dedicated Box2D world context.

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The plugins/physics/box2d/extern/lib directory contains prebuilt Box2D libraries.

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This plugin is integrated into Tellusim Explorer.

#include <physics/box2d/include/TellusimBox2D.h>

Example

Box2D physics;

// Create Box2D physics
if(!physics.create(scene)) return false;

// Perform a single-step simulation update
if(!physics.update()) return false;

// Synchronize Box2D physics with the scene
if(!physics.update(scene)) return false;