Bullet
The Bullet plugin implements the ScenePhysics interface to provide 3D physics simulation using the Bullet physics engine. It enables physics-based behavior for scene objects, handling bodies, joints, collisions, and forces within a dedicated Bullet world context.
info
The plugins/physics/bullet/extern/lib
directory contains prebuilt Bullet libraries.
info
This plugin is integrated into Tellusim Explorer.
#include <physics/bullet/include/TellusimBullet.h>
Example
Bullet physics;
// Create Bullet physics
if(!physics.create(scene)) return false;
// Perform a single-step simulation update
if(!physics.update()) return false;
// Synchronize Bullet physics with the scene
if(!physics.update(scene)) return false;