PhysX
The PhysX plugin implements the ScenePhysics interface to provide 3D physics simulation using the PhysX physics engine. It enables physics-based behavior for scene objects, handling bodies, joints, collisions, and forces within a dedicated PhysX world context.
info
The plugins/physics/physx/extern/lib
directory contains prebuilt PhysX libraries.
info
This plugin is integrated into Tellusim Explorer.
#include <physics/physx/include/TellusimPhysX.h>
Example
PhysX physics;
// Create PhysX physics
if(!physics.create(scene)) return false;
// Perform a single-step simulation update
if(!physics.update()) return false;
// Synchronize PhysX physics with the scene
if(!physics.update(scene)) return false;