Skip to main content

D3D12Shader

The D3D12Shader class extends the Shader class to specialize in managing shaders for Direct3D12. It provides a method to retrieve the shader blob, which contains the compiled binary data of the shader, enabling integration with Direct3D12.

#include <platform/TellusimShader.h>

Inheritance

Constructors

D3D12Shader()

Methods

ID3DBlob *getShaderBlob() const