D3D12Shader
The D3D12Shader class extends the Shader class to specialize in managing shaders for Direct3D12. It provides a method to retrieve the shader blob, which contains the compiled binary data of the shader, enabling integration with Direct3D12.
#include <platform/TellusimShader.h>
Inheritance
- Inherits from Shader
Constructors
D3D12Shader()
Methods
ID3DBlob *getShaderBlob() const