D3D12Pipeline
The D3D12Pipeline class is a specialized graphics pipeline for Direct3D12, derived from the Pipeline class. It provides access to the native Direct3D12 root signature, enabling precise control over resource bindings and pipeline state in Direct3D12 rendering workflows.
#include <platform/TellusimPipeline.h>
Inheritance
- Inherits from Pipeline
Constructors
D3D12Pipeline()
Methods
ID3D12RootSignature *getRootSignature() const