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D3D12Pipeline

The D3D12Pipeline class is a specialized graphics pipeline for Direct3D12, derived from the Pipeline class. It provides access to the native Direct3D12 root signature, enabling precise control over resource bindings and pipeline state in Direct3D12 rendering workflows.

#include <platform/TellusimPipeline.h>

Inheritance

Constructors

D3D12Pipeline()

Methods

ID3D12RootSignature *getRootSignature() const