D3D12Traversal
The D3D12Traversal class is a specialized ray tracing pipeline for Direct3D12, derived from the Traversal class. It provides access to the native Direct3D12 root signature, enabling precise control over resource bindings and pipeline state in Direct3D12 ray tracing workflows.
#include <platform/TellusimTraversal.h>
Inheritance
- Inherits from Traversal
Constructors
D3D12Traversal()
Methods
ID3D12RootSignature *getRootSignature() const