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D3D12Traversal

The D3D12Traversal class is a specialized ray tracing pipeline for Direct3D12, derived from the Traversal class. It provides access to the native Direct3D12 root signature, enabling precise control over resource bindings and pipeline state in Direct3D12 ray tracing workflows.

#include <platform/TellusimTraversal.h>

Inheritance

Constructors

D3D12Traversal()

Methods

ID3D12RootSignature *getRootSignature() const